Carreers

We are a fast growing studio, located in Krakow, Poland, always looking for talented, creative and passionate peoople to join our team. We are proud of the work that we do, and wouldn’t be successful without our awesome team of dedicated people. If you’ve got the desire to be a part of a creative and innovative group of people in a fun and rewarding environment, then send your resume and demoreel to us. 

FX artist

Responsibilities:

  • Be able to produce various photorealistic simulations of smoke, clouds, dust, explosions, fires and water.
  • Create rigid body simulations, particles and fluids
  • Collect a variety of 3D assets produced by the Animation and Layout Departments.
  • Be able to work with the visual effects supervisor and Lead CG to determine the best possible technical and creative approaches.
  • Be able to deliver work within established project targets and the high quality standards of the company

Requirements:

  • Minimum 5 years of experience in a VFX studio
  • Basic knowledge of physics
  • Excellent knowledge of Houdini
  • Good knowledge of programming principles with Mel/Python, an asset
  • Experience with Nuke, an asset
  • Basic knowledge of Redshift and/or Arnold, an asset
  • Self-driven, good communicator, and a great-team player
  • Excellent organizational and communication skills
  • Work ethic focused on the dynamism and collaboration
  • Ability to perform multiple tasks, set priorities and problem solving

Creature FX TD

Responsibilities:

  • Creation of fur, feathers and grooming for photo-realistic creatures
  • Develop simulation setups for photo-realistic creatures; including clothing, fur, hair, muscle and skin.
  • Involvement in the development of departmental tools and techniques
  • Regularly communicating with Production and Leads regarding schedules and deadlines
  • To be able to work with the visual effects supervisor, and the lead CG artist to determine the best creative approaches and techniques for all the different steps in a 3D production pipeline.
  • Be able to deliver work within established project targets and the high quality standards of the company.

Requirements:

  • Minimum 5 years of experience in a CFX/FX role in a VFX studio
  • Previous experience on CG creature projects
  • Excellent knowledge of Maya
  • Excellent knowledge of Yeti
  • Experience in the following dynamic simulation: cloth, hair/fur, feathers, 
  • Self-driven, good communicator, and a great-team player
  • Excellent organizational and communication skills
  • Work ethic focused on the dynamism and collaboration
  • Ability to perform multiple tasks set priorities and problem solving

Lighting Artist

Responsibilities:

  • Ability to develop lighting set ups for environments in 3D and troubleshoot rendering issues.
  • Be able to work with the visual effects supervisor and Lead CG to determine the best possible technical and creative approaches.
  • Be able to deliver work within established project targets and the high quality standards of the company.

Requirements:

  • Minimum 5 years of experience in a VFX studio
  • Experience with Maya
  • Knowledge of Arnold and/or Redshift, an asset
  • Self-driven, good communicator, and a great-team player
  • Excellent organizational and communication skills
  • Work ethic focused on the dynamism and collaboration Ability to perform multiple tasks  set priorities and problem solving