PICTURE WIZARDS.
Hi! We are Picture Wizards.
We've had the pleasure of collaborating with major clients in the film industry as well as smaller companies. We thrive in cinema, advertising, and gaming industries alike.
It all begins with you. Client's vision is our starting point, and we are here to bring it to life. Let’s discuss your vision and make it a reality.
What do we do?
We specialize in various types of modeling, from game assets to sculpting organic characters. Our artists excel in creating high-quality character models, along with environments, vehicles, props, and creature and animal models. We place a strong emphasis on ensuring character anatomy aligns with conceptual reference materials. Given the substantial resources required for 3D modeling, outsourcing often proves to be the most efficient solution.
Our company can also support you in texturing and shading process. We stay up-to-date with the latest trends and technologies to deliver top-tier textures and shaders. By using material scans, photography, and hand-painted textures, we achieve highly realistic results. During the shading process, we draw from numerous references and real-world surfaces and structures to replicate materials as accurately as possible.
We specialize primarily in character animation. To add even more realism to our creations, we often incorporate additional effects such as muscle simulation and fur.
Besides compositing, 3D rendering is one of the last steps in production. It's an important part, beacause accurate scene ligting is the foundation to the mood and a story. Our lighting artists have vast experience in VFX industry and put big emphasis on final quality and realism. We can create scenes ready to render, adapted to your pipeline, or deliver you final rendered frames.
Our team has extensive experience in creating and simulating all types of fur and feather systems. Using software like Yeti and Houdini, we achieve high-quality results. For projects requiring digital hair for animated characters, we are the company you're looking for.